Transcript of Monster Hunter Youtube Review
Reason 1: What You Do In Game
As we all know monster hunter is a game primarily about the day job of an overenthusiastic zoo warden who’s on the job training came straight out of late 1930s German Jewish relationship policy, but adjusted for various species of endangered wildlife. Only in this case the zoo warden is also a samurai who spins around a big stick, steps on the head of various fantasy dinosaurs and does that thing where if you throw your sword back into its sheath and THEN pull it out again, it somehow moves at the speed of light and can also slice through everything in the known universe. We’re talking damages in the HUNDREDS here, especially under a medical condition known in-universe as ‘red-blade’ and everywhere else as that-moment-in-anime-after-60-episodes-of-screaming-and-build-up-and-the main character lighting up like a Christmas tree. 3 digit damage in RPGs are generally the point where you KNOW you’ve officially moved on from the rat-killing internship all adventurers start at, but when you see 4 digits in Monster Hunter with the aforementioned head-stomping business that’s when the game starts to take you seriously. 1:03
Reason 2: The Stuff You Use to Do It With
Playing monster hunter is probably analogous to visiting your local gun retailer during Black Friday if you’re American or picking over the remains the Battle of Towton if you are British (or local equivalent anywhere else) and about 500 years old. Every taste is catered to whether its chopping, bashing, slicing, a different kind of slicing, bludgeoning, musical bludgeoning, poking, more chopping but your weapons aren’t really the weapons you thought you picked, death by magic mosquitos, 3 different flavors of shooting and finally, shotgun that only works if you stab them first. OF these, I stick with slicing of the first variety to be able to actually move with the weapon unsheathed and take advantage of fuck-off invincibility frames that actually take a lot of skill to properly use. 0:48
Reason 3: Everything Worth Doing is Worth Taking the Time to Do
Exercises in futility can be a great character builder. From software has basically made this point into their official company doctrine to the point that nobody even remembers they used to make crappy ninja gaiden knockoffs and giant robot games that nobody played, but arguably monster hunter still did it first. There’s a reason why there are so many weapons outside of a frankly unsettling obsession with experimental dissection with the broadest range of tools possible. Everything has been refined to perfection with systems upon systems and moves that string into other moves except when it doesn’t. When you fuck up the game is never shy about letting you know, usually as tiny in-game details you should be paying attention to such as gauges, weapon power up time limits, or big in-game details such as EVERYTHING WITH THE FUCKING SWITCH BLADE and getting most of your face melted off by a pink, fluffy tyrannosaurs. Somehow, after a couple hundred hours, it never gets old. 0:54
Reason 4: The Friends You Make Along the Way
When played properly, the game becomes almost zen like. There are those who decry playing alone but my advice has always been “oooh look at mr. fancy here with actual friends” instead of making do with coddling virtual cats to make up for crippling loneliness and anxiety. Besides, if you play in groups all the time you never get to know your dance partners. Every creature needs to be understood with every weapon and playstyle, until you can properly recognize their movements and patterns to the point that the old Chinese advice applies: When they stick out their ass, you already know what kind of shit is about to come out. Do not, and you’ll soon realise nobody wants to carry your sorry lazy ass, especially when you are intent on always swinging for precisely the spot to chip ineffectual single digit damage from the monster’s lava-plates protected balls or being the equivalent of a fantasy lawn-mower determinedly menacing nearby shrubbery while everyone else does all the work. 0:59
5: The… Story?
What story? Seriously Capcom. What happened to the days when Monster Hunter stories basically went, village is surrounded by monsters who will eat us given half a chance so we hired you the player character to hunt so we can eat them first? Now the best you can come up with is research where research never actually means research but rather asserting the technological superiority of the human race over mother nature so that we can one day ruin this fantasy world the same way we have already our own. That, and Disney pokemon where you’re wearing Bambi’s mother while teaching Bambi to attack other Bambis in an effort to further to spread the plague of humanity to all planes of reality. But considering Capcom’s most notable works all have stories ranging from barefoot hobo picks fights to the trials and tribulations of the world’s most earnestly misunderstood pharmaceutical corporation, sometimes the stupidity can be come off rather charming, even if the unnecessary complexity does it no favors. 1:00
And 1 reason you shouldn’t…
Because Monster Hunter Rise exists.
Re: Monster Hunter Rise existing.
Its more colorful, and there’s a dog you can ride now. It may actually be a little easier, with much qol updates that will make going back to World a chore. The substitution of the clutch-claw, ease of use of some of the combos, and general broader appeal suggest THAT will be the version to buy when it finally arrives on PC. Of course, practice today can’t hurt either…